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Star wars tor switch discipline2/17/2023 The class has become overly convoluted with little to show in terms of DPS (you can do the same or more DPS with a class that flows smoother and is less punishing for mistakes). I think a lot of people who stick with the Marauder mostly do so from the attachment they had to it long ago. All in all they added a lot of unnecessary buttons to Annihilation and removed the fun of leaping from any distance. It also used to do about 33% of the healing that a healer could do (that part was broken). It also had only 2 DoTs one had it's CD reset on proc while the other was very powerful. This is especially true for the Annihilation spec which used to be able to use Force Leap from any distance. Personally speaking, the Marauder specs used to be a LOT more fun. The Annihilation Mara spec does decent healing as well as being a DoT spec while the Combat spec is one that goes on very short high burst phases with significant downtime. This means that while the Jugg is generally equal DPS, the Mara goes on bursts where they do more than the Jugg specs but then drop back down during the downtime. The Marauder plays around fury stacks and Berserk use which grants a short dps gain. Juggernaut only has 2 dps specs and one of them is shared with the Mara (although there are functional differences between the Jugg and Mara version).
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